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C# Network library project
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Game server design & architecture blog list
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What's inside the message?
7. Reading messages.
What to send and how?
8. Sending messages.
Auto discovery
6. Announcing game server on LAN.
Stop listening!
5. Accepting clients.
My server architecture
4. Lobby type server class diagram.
Socket parallel processing illusion
3. Socket scheme.
Interchangeable network technology
2. Server configuration.
PROLEGOMENON
1. Introduction.
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